In brief: Here you can check the implementation of custom android widget called circular progress bar in steps using xamarin android.
In Description: Android progress bar usually used to represent the current status of any running process or it may be used to represent the time interval given to the user to interact with the UI(like Quiz).
This is a custom implementation of circular progress bar without using any xml selectors and done from code behind.
In steps:
Step 1: Declare a class called CircularProgressBarClass.cs inheriting from android base class View. This includes the functionalities for drawing circular progress bar and updating it.
Step 4: Edit the Activity file to initialise the progress bar with its properties and update it based on the timer click.
Find the complete solution code on github https://github.com/suchithm/CircularProgressBar
This is all about on the implementation of Circular progress bar in xamarin android. I will come back with another post on using this widget along with other requirements. Keep visiting and share your thoughts on this.
In Description: Android progress bar usually used to represent the current status of any running process or it may be used to represent the time interval given to the user to interact with the UI(like Quiz).
This is a custom implementation of circular progress bar without using any xml selectors and done from code behind.
In steps:
Step 1: Declare a class called CircularProgressBarClass.cs inheriting from android base class View. This includes the functionalities for drawing circular progress bar and updating it.
//CircularProgressBarClass.cs using Android.Views; using Android.Graphics; using Android.Content; using Android.Util; namespace CircularProgressBar { public class CircularProgressBarClass : View { int mDuration; int mProgress; Paint mPaint = new Paint(); RectF mRectF = new RectF(); Color mBackgroundColor; Color mPrimaryColor; float mStrokeWidth; public IOnProgressChangeListener mOnChangeListener; public interface IOnProgressChangeListener { void onChange(int duration, int progress, float rate); } public void setOnProgressChangeListener(IOnProgressChangeListener l) { mOnChangeListener = l; } public CircularProgressBarClass(Context context) :base(context) { } public CircularProgressBarClass(Context context, IAttributeSet attrs) : base(context,attrs) { } public void setMax( int max ) { if( max < 0 ) { max = 0; } mDuration = max; } public int getMax() { return mDuration; } public void setProgress( int progress ) { if( progress > mDuration ) { progress = mDuration; } mProgress = progress; if( mOnChangeListener != null ) { mOnChangeListener.onChange(mDuration, progress, getRateOfProgress()); } Invalidate(); } public int getProgress() { return mProgress; } public void setBackgroundColor( Color color ) { mBackgroundColor = color; } public void setPrimaryColor( Color color ) { mPrimaryColor = color; } public void setCircleWidth(float width) { mStrokeWidth = width; } protected override void OnDraw (Canvas canvas) { base.OnDraw (canvas); int halfWidth = Width / 2; int halfHeight = Height/2; int radius = halfWidth < halfHeight ? halfWidth : halfHeight; float halfStrokeWidth = mStrokeWidth / 2; mPaint.Color=mBackgroundColor; mPaint.Dither=true; mPaint.Flags = PaintFlags.AntiAlias; mPaint.AntiAlias=true; mPaint.StrokeWidth=mStrokeWidth; mPaint.SetStyle(Paint.Style.Stroke); canvas.DrawCircle(halfWidth, halfHeight, radius - halfStrokeWidth, mPaint); mPaint.Color=mPrimaryColor; mRectF.Top = halfHeight - radius + halfStrokeWidth; mRectF.Bottom = halfHeight + radius - halfStrokeWidth; mRectF.Left = halfWidth - radius + halfStrokeWidth; mRectF.Right = halfWidth + radius - halfStrokeWidth; canvas.DrawArc(mRectF, -90, getRateOfProgress() * 360, false, mPaint); canvas.Save(); } float getRateOfProgress() { return (float)mProgress / mDuration; } } }Step 2: Add one more class called InitCircularProgressClass inheriting from Framelayout and interface IOnProgressChangeListener from CircularProgressBarClass to listen the on change event. And also adds a textview on the center of circualr bar to display progress in digits.
//InitCircularProgressClass.cs using Android.Widget; using Android.Content; using Android.Views; using Android.Graphics; using Android.Util; namespace CircularProgressBar { public class InitCircularProgressClass :FrameLayout,CircularProgressBarClass.IOnProgressChangeListener { CircularProgressBarClass mCircularProgressBar; TextView mRateText; int maxValue; public InitCircularProgressClass(Context context):base(context) { init(); } public InitCircularProgressClass(Context context, IAttributeSet attrs) :base(context,attrs){ init(); } void init() { mCircularProgressBar = new CircularProgressBarClass( Context); AddView(mCircularProgressBar); var lp = new LayoutParams(ViewGroup.LayoutParams.MatchParent, ViewGroup.LayoutParams.MatchParent); lp.Gravity = GravityFlags.Center; mCircularProgressBar.LayoutParameters=lp; mRateText = new TextView(Context); AddView(mRateText); mRateText.LayoutParameters=lp; mRateText.Gravity=GravityFlags.Center; mCircularProgressBar.setOnProgressChangeListener(this); } public void setMax( int max ) { mCircularProgressBar.setMax(max); maxValue = max; } public void setProgress(int progress) { mCircularProgressBar.setProgress(progress); } public CircularProgressBarClass getCircularProgressBar() { return mCircularProgressBar; } public void setTextSize(float size) { mRateText.SetTextSize(ComplexUnitType.Dip,size); } public void setTextColor( Color color) { mRateText.SetTextColor(color); } public void setTextTypeFaceBold() { mRateText.Typeface = Typeface.DefaultBold; } public void onChange(int duration, int progress, float rate) { mRateText.Text=( (int) (rate * maxValue )).ToString(); } } }Step 3: Open layout file Main.axml and add below code in side the parent layout.
<CircularProgressBar.InitCircularProgressClass android:id="@+id/rate_progress_bar" android:layout_margin="5dp" android:layout_width="match_parent" android:layout_height="250dp" />
Step 4: Edit the Activity file to initialise the progress bar with its properties and update it based on the timer click.
using Android.App; using Android.OS; using Android.Graphics; namespace CircularProgressBar { [Activity (Label = "QuickQuiz", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { InitCircularProgressClass initCircularProgressBar; protected override void OnCreate (Bundle savedInstanceState) { base.OnCreate (savedInstanceState); RequestWindowFeature(Android.Views.WindowFeatures.NoTitle); SetContentView (Resource.Layout.Main); fnInitializeCircleBar(); fnStartTimer(); } void fnInitializeCircleBar() { initCircularProgressBar = (InitCircularProgressClass)FindViewById(Resource.Id.rate_progress_bar); initCircularProgressBar.setMax(60); initCircularProgressBar.ClearAnimation(); initCircularProgressBar.setTextSize (24); initCircularProgressBar.setTextColor (Color.ParseColor("#0D85EC")); initCircularProgressBar.setTextTypeFaceBold (); initCircularProgressBar.setProgress(0); initCircularProgressBar.getCircularProgressBar().setCircleWidth(20); initCircularProgressBar.getCircularProgressBar().setMax(60); initCircularProgressBar.getCircularProgressBar().setPrimaryColor(Color.ParseColor("#0D85EC")); ; initCircularProgressBar.getCircularProgressBar().setBackgroundColor(Color.ParseColor("#83C6FF")); } void fnStartTimer() { var timer = new System.Timers.Timer(); timer.Interval = 1000; timer.Elapsed += OnTimedEvent; timer.Enabled = true; } void OnTimedEvent(object sender, System.Timers.ElapsedEventArgs e) { RunOnUiThread (FnUpdateProgress); } int secondUpdate=0; public void FnUpdateProgress() { secondUpdate++; if(secondUpdate <= 60){ initCircularProgressBar.setProgress(secondUpdate); } else if(secondUpdate == 61){ initCircularProgressBar.ClearAnimation(); initCircularProgressBar=null; initCircularProgressBar = (InitCircularProgressClass)FindViewById(Resource.Id.rate_progress_bar); secondUpdate=1; initCircularProgressBar.setProgress(secondUpdate); } } } }
Find the complete solution code on github https://github.com/suchithm/CircularProgressBar
This is all about on the implementation of Circular progress bar in xamarin android. I will come back with another post on using this widget along with other requirements. Keep visiting and share your thoughts on this.
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